


Modify the shader cache in the nvidia graphics card options. The shader cache stores these compiled shaders so that subsequent runs of the same game do not need. Shader compiles are normally performed each time a game runs and are a common cause of game-play stuttering. ingeniousdoxApril 12, 2018, 1:34pmShader Cache Size (introduced in Release 495) controls the maximum amount of disk space the driver may use for storing shader compile s. There is no setting available to increase the size of the cache currently. It is a good idea to use a dedicated location for each application so that heavy applications can use the entire shader cache, in fact various games on Steam are doing exactly this. I'm wondering if the cache is actually working properlyThe shader cache size is a (soft) maximum of 128MB. It's been sitting at just 20KB for several nights and multiple games played. Shader Cache Folder Location? SnakeDoctur 1y I've currently looking at this "%localappdata%\NVIDIA\xxxxxxx"Folder but it appears to be inactive or something. We do not accept donations nor do we receive any money from this project. This project is 100% unofficial and in no way endorsed by Games Workshop. 5.The Old Realms is a fan made mod project for the game Mount & Blade: Bannerlord. (Navigation or Captura, doesn't matter) 3. Change display setting to to classic render 2, Go to Plains of Eidolon. This is how you change the Shader Cache Settings via NVIDIA Control Panel: Open …Posted SeptemLooks like default DX12 shader cache limit is just 128 MiB (Mebibyte), causes very annoying repeated DX12 FPS drops stutter. The Shader Cache size option is available in the Nvidia Control Panel (if you have a GPU from the competitors, you can also perform the same from its Control Panel), and it is turned on by default.
